KABOOMKIN

The family that explodes together stays together.

Twin-stick shooter Touch controls 12 maps Offline · no account EN · PT · ES

01The idea

A scrap regiment called the G.R.I.M. is stripping everything the Kaboom family owns. Two brothers go out to stop it, each holding two guns, and neither of them goes alone.

Your brother actually fights

Whoever you are not controlling comes along under AI. He shoots, picks up Kaboomite, goes down when he takes too much — and you have to walk over and lift him back up while the wave keeps coming.

Missions with an objective

Not just survive-the-wave. Purge a quota, hold a timer, destroy the generators feeding the line, hold uplink zones, hunt a commander, salvage cargo under fire — seven objective types across the campaign.

Two guns, always

One in each hand, fired together, each with its own reach and rhythm. Pairing a short spread with a long piercing line is a real decision, not a cosmetic one.

Built for a phone

Twin virtual sticks, generous touch targets, everything readable at arm's length. No launcher, no login, no timers — open it and play.

Progression that means something

Upgrade weapons for damage, armor and recovery for survival — per brother. Enemy damage climbs with threat level, so the defence you buy is what carries you into the late ranks.

Everything falls apart

Enemies do not play a death animation — their own body parts are torn off and thrown with physics. What was shooting at you is now scrap on the floor.

02The brothers

You control one; the other comes along under AI and fights with his own armor. Swap whenever you like.

03The regiment

Eight archetypes, each solved differently. A Warden shields everything near it; a Sparky wants to be beside you when it goes.

04Nine weapons

One in each hand, fired together. Every model is inspectable in the Workshop, ten upgrade levels deep.

05Twelve maps

Hand-drawn layouts, never generated: a corridor that fills from both ends, a ring that hides its own far side, a fortress built so they arrive behind you.

See all twelve maps →

06Screens

Captured from the running game, not mock-ups.

Combat on the Orbital Scrapyard
Two brothers, four guns, one wave
Brother down, waiting to be lifted
Your brother is down — go get him
The Workshop weapon list
Workshop: nine weapons, ten levels each
Squad armor and recovery upgrades
Squad: armor and recovery, per brother
Mission briefing screen
Every mission states its objective
Main menu
Pick who you control