Kaboom Kin
Last updated: 26 July 2026
Short version: Kaboom Kin does not collect, transmit, or share any personal data. It has no accounts, no advertising, no analytics, and no network features. Your progress is a single file on your own device.
This policy applies to the mobile game Kaboom Kin ("the game"), published by Washington Farias ("we", "us"). It explains what the game does and does not do with information on your device.
None. The game does not collect personal information. Specifically, it does not request, read, or transmit:
The game requests no runtime permissions and opens no network connections. It works fully offline, including the first time you launch it.
To remember where you left off, the game writes one save file to the private storage area that your operating system assigns to it. That file contains only gameplay state:
This file never leaves your device. We cannot read it, and it is not backed up to any service we operate.
Two ways, both entirely under your control:
On first launch the game reads the language your device is already set to, so it can start in English, Portuguese, or Spanish without asking. This reading happens locally, is not stored beyond your chosen setting, and is never transmitted. You can change the language at any time in Settings.
The game contains no advertising networks, analytics SDKs, social logins, or payment processing. No third-party service receives data from the game.
The game was built with the Unity engine and includes art, audio, and model assets licensed from third-party creators. These are static files bundled into the app — they run no code that collects data.
If you obtained the game from an app store, that store operates independently of us and applies its own privacy policy to your download, purchase, and account. We receive no personal data from the store beyond anonymous, aggregated statistics it may show us, such as total install counts.
The game is suitable for a general audience and collects no data from anyone, regardless of age. Because we collect nothing, we cannot knowingly or unknowingly hold personal information about a child. We do not target advertising, because there is no advertising.
Privacy laws such as the GDPR, the CCPA, and Brazil's LGPD give you rights to access, correct, port, and delete personal data a company holds about you. We hold no personal data about you, so there is nothing for us to disclose, correct, or delete on our side. The gameplay data on your device is yours, and Section 3 explains how to erase it yourself at any moment.
The strongest protection here is structural: data that is never collected cannot leak. The save file relies on the private, app-scoped storage your operating system provides, and is not encrypted — it holds nothing sensitive, only game progress.
If a future version of the game adds anything that touches your data — advertising, analytics, cloud saves, leaderboards — we will update this policy before that version ships, change the date at the top, and describe plainly what changed. We will not quietly begin collecting data under an unchanged policy.
Questions about this policy: [email protected]